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Activity Flow In this stage, create a framework for your learning environment, a thread connecting the activities brought up in the previous stage. It is still not necessary to know in detail how each activity will take place. However, it is important to have clear objectives for each activity. During the design process, it is essential to think about a "story" which connects the sequence of activities, the activity flow, for learning environments which are linear, branched and even for completely open learning environments. If the flow is linear, you may choose to create some sort of flowchart. If your system does not have a linear sequence, you may think about and describe the main activities through proposed use cases or scenarios and provide examples of possible learner interactions within the learning environment. Use the upper area of the screen as your work area to organize your ideas and create visual representations. Below is a link to a list of design patterns which can give you ideas and help you organize your activities. Peer feedback will be conducted in the next class session.
Representation of flow diagram:[?]
Sequence Here you will organize your ideas and create a visual sequence. This will be done by creating Notes. Click on Add Note. Write your ideas on separate notes. Open your Notebook and examine the ideas which came up during Brainstorming. Create an activity sequence by dragging notes to the appropriate places in your learning sequence. At this time, you will need to make decisions about which of your original ideas you choose to incorporate in your learning environment and which ideas you choose not to use. It is also possible that, in thinking about sequencing, you will find that you need to come up with additional ideas and activities. Understand that at this time, your ideas are still in general form, still lacking specific details. (Details will be attended to in the next stage.)
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Relate patterns to the project[?]
Note! To view the related features please refresh this page after adding the relationship on the other page
Design Patterns Read about each Design Pattern and try to incorporate some of the ideas in creating and sequencing the activities in your learning environment. Click on Relate Design Patterns to Project. You will see a list of existing Design Patterns. Mark the ones you think you may use in your project. Click Add to import them to your Design Notebook. Use the text field next to each Design Pattern to write your ideas about the pattern's connection to your project.
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Patterns related:
Orient, Diagnose, and Guide The orient, diagnose, and guide pattern enables students to articulate their full range of ideas and get new information about a topic. In this pattern, curriculum materials or instructors orient students to a topic by connecting it to personally relevant, varied contexts. Students generate ideas and instructors respond to student ideas by determining new ideas to add to the mix of student ideas to stimulate knowledge integration. Instructors use this pattern to increase interest in scientific phenomena, define the scope of the topic, connect the topic to personally relevant problems, link the new topic to prior instruction, gauge student interest, and identify student entering ideas. This pattern resonates with the constructivist philosophy and involves an iterative process where instructors elicit explanations, elaborate the nature of the topic, elicit more explanations, and iterate on the process of motivating and eliciting until students have generated a large repertoire of related ideas. The pattern helps instructors refine instruction based on student ideas. Recently, researchers have shown how driving questions, personally-relevant problems, and topics that evoke passion help students appreciate the scope of the topic by connecting the topic to relevant aspects of everyday life, to the fallibility of methods, or to common alternative interpretations. |
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